There was noticeable strobe crosstalk, clear repetitions of objects during all but the gentlest turns. We won’t be going into this in detail as it’s a GPU feature than a monitor feature. The monitor was tested at 60Hz (directly below), 100Hz and 144Hz with all of the ‘Overdrive’ settings tested; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’. For the more effective settings (‘MBR = 15’ and ‘MBR = 20’), this sharper detailing indicates a significant decrease in perceived blur due to eye movement – exactly what strobe backlights like this set out to tackle. It can’t compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. With up to 2.4 times as much visual information being pumped out every second as a 60Hz monitor (or this monitor running at 60Hz), there are two key benefits. Stworzony, by wygrywać, monitor AOC 24G2U otworzy przed Tobą zupełnie nowy świat gamingu. The 24G2U (24G2) supports FreeSync via DP 1.2a and HDMI 1.4 on compatible GPUs and systems. This becomes so strong towards the bottom of the screen that it melds into the object itself. As of driver version 417.71, users with Nvidia GPUs (GTX 10 series and newer) and Windows 10 can also make use of this Variable Refresh Rate (VRR) technology. There were good licks of vibrancy for fires within the game, showcasing a good array of strong yellows, oranges and reds. A small forwards-facing power LED is also included in this region, to the right of the buttons. Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. The luminance uniformity was reasonable overall. If you select ‘1920 x 1080’ in that list you’ll have access to additional refresh rates, including 144Hz. The overall vibrant look is, again, one that many users (but not all) will appreciate. If you’re on a budget, but want the best performance you could possibly get, then the AOC 24G2U would be the monitor for you. There are also various amounts of trailing behind the UFOs, caused by weaknesses in pixel responsiveness. Some users prefer to leave VSync enabled but use a frame rate limiter set a few frames below the maximum supported (e.g. Even well-tuned ones like the AOC C24G1, where some ‘smeary’ trailing and stronger overshoot can be found. AOC 24G2U/BK – 23,8" Full HD monitor z zvočniki – 144 Hz, 1 ms Full HD gaming monitor 24G2U/BK s tehnologijo IPS priznanega proizvajalca AOC z izjemno 144 Hz frekvenco osveževanja slike in neverjetnim odzivnim časom le 1 ms.Ponaša se z visoko ločljivostjo 1920 × 1080, diagonalo zaslona 23,8" in 250 cd/m2 svetilnostjo. This may vary regionally. The consistent gamma throughout the screen could also be appreciated, avoiding things appearing ‘flooded’ with extra unintended detail peripherally (especially lower down, on TN models) or too well-masked elsewhere (especially higher up, on TN models). Some shades appeared somewhat deeper at the very edges of the screen, but this was not too pronounced from our preferred viewing position and could’ve been exacerbated by some of the uniformity issues on our unit. It was slightly dimmer towards the side edges but again didn’t shift as readily as non IPS-type panels where faded reds and pinks creep in.The green block appeared a moderately saturated green chartreuse throughout.The blue block appeared a good consistent deep blue throughout.The Lagom text appeared a blended grey throughout without strong green or red tints to the striping. This is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering. It’s worth noting that strobe crosstalk varies at different areas of the screen. Video reviewThe video below summarises some of the key points raised in this written review and shows the monitor in action. From these values, static contrast ratios were calculated. We used this setting for our own viewing pleasure in the evenings, although not for specific testing beyond that involving this particular setting. We won’t be going into this in detail as it’s a GPU feature than a monitor feature. Shades were noticeably more consistent than on VA and moreover TN panels, overall, with relatively good saturation levels maintained throughout the screen.Further observations were made using the animated TV series Futurama. The colors and all that are stunning and with gaming mode there's no noticable input lag compared to my old monitor, the 24G2U simply is much faster than I expected it to be. Some shades such as dark reds and medium blues appeared slightly deeper towards the extreme side edges of the screen, from our preferred viewing position (eyes ~70cm from the screen). Brighter shades contrasted well with darker surroundings, whilst the screen surface imparted only a light misty graininess rather than anything more ‘smeary’ or obvious.We also made some observations using the film Star Wars: The Last Jedi. A sort of ‘sheen’ or hazing which develops on the screen off-angle more quickly than you might expect for the panel type. And the Dell S2417DG using ULMB (‘Ultra Low Motion Blur’).Note that the ‘Overdrive’ setting can be adjusted under MBR. We’d say this was slightly weaker than average for an IPS-type panel of this size and didn’t eat away at detail to the same extent as some models, but it was still a ‘feature’ nonetheless. As at 60Hz, the ‘Off’ and ‘Weak’ setting did not provide a sufficient level of acceleration, leaving some weaknesses that were most apparent for the dark background and a lesser extent the medium background. There were good licks of vibrancy for fires within the game, showcasing a good array of strong yellows, oranges and reds. These repetitions are due primarily to the pixel responses not keeping up with the rigorous demands of the refresh cycle. Strobe crosstalk variation at different points was also observed at 120Hz and 100Hz and using ‘MBR = 20’ – but the end result was quite similar and we didn’t feel it was worthwhile documenting these observations. It’s something we had to actively look for and even then it was difficult to notice. She's also RPS' resident deals herald. Although not documented here, 120Hz behaved some way between the tested refresh rates (100Hz and 144Hz), as you might expect. Ensure the ‘Enable G-SYNC, G-SYNC Compatible’ checkbox and ‘Enable settings for the selected display model’ is checked as shown below. These settings retain a relatively strong green channel, as this maximises contrast compared to reducing this significantly alongside the blue channel. We used this monitor whilst playing a variety of game titles, with FreeSync active. With ‘VSync on’ the frame rate will not be allowed to rise above 144fps, at which point VSync activates and imposes the usual associated latency penalty. As of driver version 417.71, users with Nvidia GPUs (GTX 10 series and newer) and Windows 10 can also make use of this Variable Refresh Rate (VRR) technology. Whilst this strobe crosstalk doesn’t make the MBR setting completely useless, it does affect how useful it is and the overall motion clarity. This is also true at ‘MBR = 15’, although the white notches again appear a bit more blended on the photo than in reality due to brightness and how the image was captured by the camera. The average static contrast with only brightness adjusted was 1486:1, which is comfortably beyond the specified 1000:1 and as good as we’ve seen from an IPS-type panel. Strobe crosstalk variation at different points was also observed at 120Hz and 100Hz and using ‘MBR = 20’ – but the end result was quite similar and we didn’t feel it was worthwhile documenting these observations. We also made some observations using the film Star Wars: The Last Jedi. White in-game text inside a dimly lit building, for example. A DeltaE >3 represents significant deviation that may be readily noticed by eye. With up to 2.4 times as much visual information being pumped out every second as a 60Hz monitor (or this monitor running at 60Hz), there are two key benefits. The pursuit photographs below were taken with the monitor set to 100Hz using MBR. It indicates a low signal delay which shouldn’t bother even sensitive users. As of driver version 417.71, users with Nvidia GPUs (GTX 10 series and newer) and Windows 10 can also make use of this Variable Refresh Rate (VRR) technology. There were some excellent eye-catching neon pinks, purples and greens showcased and some impressive deep shades as well. After some minor tweaking, things were nicely balanced – with the generous colour gamut and consistent output of the IPS-type panel providing a vibrancy and richness throughout the screen than competing TN and VA models simply can’t match. The monitor also has a ‘Dynamic Contrast’ (DCR – Dynamic Contrast Ratio) setting which allows backlight brightness and gamma to adjust according to the content being displayed. The ‘Medium’ setting reduces this significantly, although a bit of ‘powdery’ trailing still remains. Shades were noticeably more consistent than on VA and moreover TN panels, overall, with relatively good saturation levels maintained throughout the screen. Some game engines will also show stuttering (or ‘hitching’) for various other reasons which won’t be eliminated by the technology. By its very nature, this mode causes the backlight to flicker at a rate matching the refresh rate of the display – individual sensitivity to this flickering varies. But the ‘IPS glow’ is certainly still present and affects the dark regions of this title, if viewing in dimmer lighting conditions. The screen surface offers good glare handling, whilst the fairly smooth surface texture prevents an obvious grainy look to lighter shades. The following image was taken a few metres back to eliminate ‘IPS glow’. Further up you can see it in front of the object as well as behind. With ‘VSync off’ the frame rate is free to climb as high as the GPU will output (potentially >144fps). It’s important to bear in mind that individual units vary when it comes to all aspects of uniformity, including backlight bleed and clouding. The object itself now appears with clear internal detailing, particularly for ‘MBR = 15’ and ‘MBR = 20’. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Wspaniałe kolory, doskonała szybkość. We also look at ‘pursuit photography’, an image capture technique which uses a moving camera to capture motion on a screen in a way that reflects both elements of perceived blur. This glows white when the monitor is on and amber when it enters a low power state (signal to the system is lost). The AOC supports a variable refresh rate range of 48 – 144Hz. The red block appeared quite a vibrant red throughout. However; these weaknesses were nowhere near as pronounced nor as widespread as the sort of weaknesses you’d observe on VA models. The image below is a macro photograph taken on Notepad with ClearType disabled. We won’t be going into this in detail as it’s a GPU feature than a monitor feature. The strong static contrast, for the panel type, and the ‘IPS glow’ being slightly more subdued than normal helped in this respect. Where possible, the monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU. The video review is designed to complement the written piece and is not nearly as comprehensive. For me, that alone makes it worth the teensy bit of extra expense over the C24G1, which doesn't come with any USB ports whatsoever. The full capability of the monitor including the 1920 x 1080 resolution, 144Hz refresh rate and Adaptive-Sync can be leveraged via either HDMI or DP. It appeared pinker towards extreme side edges and top of the screen (something often observed on models with exceptionally slender bezels), but overall consistency was strong. Added to its convincing performance elsewhere and competitive pricing, this model is one we can wholeheartedly recommend.The bottom line; an accomplished product with vibrant and varied colour output, pleasing contrast and responsiveness for an IPS-type panel and very attractive pricing. The monitor again provided a solid 144Hz experience without obvious weaknesses. = UserR= 50G= 50B= 45Overdrive= StrongFreeSync= OnRefresh rate (Windows setting)= 144Hz. We also offers you free gift or free installation with this AOC 24G2U 24 inch 144 Hz Borderless Gaming Monitor. The percentage deviation between each quadrant and the brightest point recorded is also given. There are saturation, contrast and brightness shifts that are more noticeable on this model compared to some IPS-type models. The final columns show some reference screens for comparison. The strongest ‘Overdrive’ setting was very usable indeed for triple digit refresh rates (including 144Hz), well-balanced and suitably strong acceleration levels. It was free from the obvious ‘pink flashes’ and shifts observed on TN or VA models. But it was still fairly subdued and nowhere near as eye-catching as it would be on some models.This overshoot became more noticeable if frame rate dropped significantly lower, below 80fps it became moderately strong in places. Delivering static contrast that was roughly one and a half times the specified value and delivering slightly less ‘IPS glow’ than average for the screen size and panel type. Competitively speaking, it could arguably make enemies easier to distinguish against backgrounds and track during engagements and rapid turns. The overall vibrant look is, again, one that many users (but not all) will appreciate. The backlight is therefore considered ‘flicker-free’, which will come as welcome news to users who are sensitive to flickering or worried about the side-effects of PWM usage. The contour map below shows these deviations graphically, with darker greys representing lower luminance (greater deviation from brightest point) than lighter greys. Some users prefer to leave VSync enabled but use a frame rate limiter set a few frames below the maximum supported (e.g. Brighter shades contrasted well with darker surroundings, whilst the screen surface kept such shades appearing fairly smooth without obvious graininess.Contrast was also decent overall on Shadow of the Tomb Raider. The default is ‘Off, unless application specifies’ which means that VSync will only be active if you enable it within the game itself, if there is such an option. Note that the white notches on the UFO body were actually a bit clearer in reality with ‘MBR = 15’ than they appear on the photos – the brightness levels caused them to appear a bit more blended than they should. For minimal perceived blur, it’s also important that the pixel responses are performed sufficiently rapidly. Registrado 25 Oct 2016 Mensajes 591 Puntos 43 Edad 32. Strobe crosstalk variation at different points was also observed at 120Hz and 100Hz and using ‘MBR = 20’ – but the end result was quite similar and we didn’t feel it was worthwhile documenting these observations. If you scroll down you’ll see another list, ‘PC’. This 24in, 1920x1080, 144Hz, AMD FreeSync screen shares many of the same specs as the C24G1, but comes with a flat, even more accurate IPS panel instead of a curved VA one. 141fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. The monitor comprehensively covers the sRGB colour space (100%) with a fair amount of extension beyond. FreeSync – the experienceWe used this monitor whilst playing a variety of game titles, with FreeSync active. Beneath and slightly to the right of the port area there’s a K-Slot. There was a slight red striping at the bottom of the screen and a slight green tint to the striping further up. Brighter shades contrasted well with darker surroundings, whilst the screen surface kept such shades appearing fairly smooth without obvious graininess. This indicates a relatively low viewing angle dependency to the gamma curve of the monitor, characteristic of an IPS-type panel. There is really only a faint whiff of this sort of trailing remaining using this setting. Matte black plastics are used extensively, broken up by some dark metallic red plastic elements. This becomes more pronounced if you’re sitting closer to the screen. Assume any setting not mentioned, including ‘Contrast’, was left at default. Aside from for our ‘Test Settings’, where various adjustments were made, assume factory defaults were used. Further information plus an alternative way to support our work can be found on this page. Which is what would happen if you digitally alter saturation, for example by using Nvidia Digital Vibrance or increasing ‘Game Color’ in the monitor OSD. We explore this later. Using the method, we measured 3.79ms (a bit over 1/2 a frame @144Hz) of input lag. The Lagom tests for contrast allow specific weaknesses in contrast performance to be identified. I have been doubting to buy the AOC 24G2U due to the fact that there are no reviews online. The average deviation between each quadrant and the brightest recorded point was 6.88%, which is decent. The following AOC manuals are currently available for download. The purple block appeared a bluish purple throughout. This overshoot is not as strong or eye-catching as at 60Hz and has a rather blended appearance overall. There was also ‘IPS glow’ which ate away at detail peripherally. It’s certainly ticking all the right boxes then and given you can get it for a little under £200, I suspect some o… This effect was extremely subtle and most users will not notice it or find it bothersome if they do. It indicates a low signal delay which shouldn’t bother even sensitive users. 1920x1080p alone may not be quite enough to "lure" potential buyers but add an 144Hz IPS panel with 1ms response time, support for FreeSync and G-Sync and an pivot capable adjustable stand and the 27G2U Gaming Monitor by AOC is without doubt one of the best 27-inch models in the market today. No additional monitor drivers or ICC profiles were specifically loaded for testing purposes and the monitor was left to run for over 2 hours before observations and readings were taken for the below table. AOC's C24G1 is an excellent gaming monitor for those on a budget, but for those of you who prefer flat screens as opposed to curved ones, then the AOC 24G2U is definitely the monitor for you. JAG VANNE ETT SPEL AV APEX-LEGENDER! The subpixel layout and arrangement is normal and we had no subpixel-related concerns related to sharpness or text clarity on this model. We use cookies to ensure that we give you the best experience on our website. The table below shows the result, with blue highlights indicating the results under our ‘Test Settings’. There is strong strobe crosstalk in the images, though, which does affect overall motion clarity. The test is set to run at its default speed of 960 pixels per second, which is a practical speed for such photographs whilst highlighting key weaknesses well. There was a brief stuttering when this activated, but this isn’t something users should find bothersome unless things are frequently going above or below the LFC boundary. When a monitor is used in this way, it is something which Nvidia refers to as ‘G-SYNC Compatible’. That means that if the game is running between 48fps and 144fps, the monitor will adjust its refresh rate to match. 2 Monaten auf dem Markt erhältlich und praktisch eine neue Generation der AOC Monitore ansich. Och det är något som vanligtvis inte händer. Lagom’s tests for viewing angle tests were used to further explore colour consistency and viewing angle performance. We appreciate your support. Ensure the ‘Enable G-SYNC, G-SYNC Compatible’ checkbox and ‘Enable settings for the selected display model’ is checked as shown below. Colour gamut 'Test Settings' The monitor also provides an sRGB emulation mode (setting ‘Color Temp.’ to ‘sRGB’ in the ‘Color Setup’ section of the OSD). You should then make sure the GPU driver is setup correctly to use FreeSync, so open ‘AMD Radeon Settings’ and click on ‘Display’. The images below show pursuit photographs running from the top to bottom regions of the screen, with the screen set to 144Hz and ‘MBR = 15’. The image appears vibrant, varied and well-balanced. The AOC 24G2U is a fantastic gaming monitor if you consider its very palatable price and what it offers. At 100Hz, shown above, the UFO now appears somewhat narrower with sharper focus. Where possible, the monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU. The monitor ‘U variant of the monitor includes 4 USB 3.0 ports (yellow coloured one supports fast charging) plus upstream, facing diagonally downwards. Some shades such as dark reds and medium blues appeared slightly deeper towards the extreme side edges of the screen, from our preferred viewing position (eyes ~70cm from the screen). The average gamma is now ‘2.1’, but the top and bottom of the curve (dark and light shades) sits above and mid-section (medium shades) below this.