Book of the Astronomican 3. CONTENTS. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. Acastus Knights! In only 128pages its going to be an interesting book, updating rules from various locations into a … Below, you’ll find datasheets, beta rules and all sorts of free downloadable PDFs for your favourite games. The bad news is, the Kytan went up 10 points. Also, if you really want something dead in melee you can choose to swap out Smite for Witch Strike and just absolutely go to town on them. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. Imperial Fists Deimos Vindicator Laser Destroyer. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. 1. While the term "Codex" was not yet used, a number of books were comparable. If you’re going Krieg, it’s because you love the models or want to declare cavalry charges! That’s seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. June 4, 2017 2:28 PM. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Both bring very different skills to your squad, but they�ve got one thing in common: they�re both dead already, so dying again isn�t going to be a massive downside for them. We’ll be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if you’ve got a particular set of units in mind. Both Hierodule builds get massive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though I’d probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule it’s probably better). So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. You can read our Cookie Policy. I don’t think it really fills a role Craftworlds need, but it can sit at extreme range and pick up targets pretty decently I guess? That makes them kind of losers overall. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule – it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. You can unsubscribe at any time. If so, that sucks – Drills at least were something I’d have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. Losing the grav rule hurts, especially against potential reserve charges. DELETED ответил DELETED. This is incredibly bad; for some units it’ll just limit to your ability to include multiples but more than likely it’ll just make some units unplayably bad, since they’re likely to be overcosted before you include the CP. Blood Ravens – Ultramarines with Stalwart and Knowledge is Power. Unit Name Battlefield Role Index Forge World Codex Chapter Approved 2017 Errata 2018 Chapter Approved 2018 Vigilus Defiant Errata 2019 Chapter Approved 2019; Plague Toad: Fast Attack-40-58-58---Pox Rider: Fast Attack-55-63-63---Chaos Xiphon Interceptor : Flyer-80-110-110---Chaos Decimator: … Most notably, its aura now has a 6″ radius, making it even easier to use it to shield your forces. Nice that it is cheaper, but otherwise /shrug. Follow Follow; Follow Follow; Follow Follow; Follow Follow; Follow Follow; Time for another leak and rumor compilation, this time … Also RIP Samus, who has been consigned to the Legendary dustbin of history. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. The double shooting Spiculus if you didn’t move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. Subscribe . The big fliers all get slammed to BS4+ without much changes in their prices, and that’s a pretty bad look for them. Codex Death Guard – September 9th. Built using WordPress, off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. The Death Guard are the Traitor Legion most favoured by Nurgle. as well. News; Necrons 9th Edition Codex Leak Compilation. It lost the ability to shoot twice. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. The second thing to note is that this section includes a single new Stratagem: The Smokescreen Stratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. OK, there are three major things to note here. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. The first is that the units in the Chaos Space Marine section reference the  keyword, and where they do, they tell you to refer to Codex: Chaos Space Marines. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us at contact@goonhammer.com. The key difference is that they’re no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. Terrax-pattern Termite Assault Drill-Credit: Pendulin. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. Realistically, the story is the same across the board here – these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. Codex: Death Guard; Released: September 2017 Pages: 104 Followed by: Codex: Death Guard (9th Edition) Contents. However, we’re concerned that if we don’t make this statement Condit will kill us: Just play Titanicus instead. As a bonus, he doesn’t have Martial Legacy, so won’t be costing you a CP to field. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. If there are units that I think are still worth it, I’ll note them below. A nice little boost overall. These certainly exist, and you can use them. Let’s look at how things shake out. Alright, onto the shared units, I guess. This Munitorum Field Manual will nudge Mortarion ever-closer to taking up exactly 25% of a 2,000 point Death Guard list. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks – each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. Yep! That’s especially true because…. At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis that’s tougher than a Riptide, so while you do trade off a bit of flexibility, it’s at least a usable option. Vehicle Manual 8. The big greater daemon models are still neat, but you aren’t really going to field them. I’m here to talk about CHAOS! Codex Adeptus Custodes- January 20th . Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Right out the gate, the Carnodon gets a minor discount and some extra wounds – nothing exciting, but nothing to sniff at either. But usable. Custodes Telemon Dreadnought. which get a few tweaks but don’t change massively. The Dreadnoughts really eat shit here. Credit: Jack Hunter. Leviathan Dreadnought. Codex: Grey Knights $ 34.99. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. It can make a normal move or advance as if it was the Movement Phase, and if it advances it adds 6" to their move rather than rolling. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. Drukhari only have two options, and they’re both kind of fine. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Codex Supplement: White Scars $ 16.99. Carcharodons – Raven Guard with Stealthy and Whirlwind of Rage. It also helps that the statline is still fine – they’ve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesn’t offer much. Editor. Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. Credit: Jack Hunter. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. Over the next few weeks, we’ll be diving much deeper into these new rules and how they shake things up for each faction – and make no mistake, they shake things up in some pretty big ways. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12”). Welcome to the downloads page! Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower – for a mere 180 points (or 190 with the even better Volkite side-weapons). It gets a 4++ to compensate, but I’m not sure that gets it back over the line into lists with all the cool new options to compete with. Codex Death Guard 8th edition was released on 09-09-17 Unit points throughout Time Death Guard. Codex Chaos Daemons – January 6th. The Las Pulsar is a whole 20 points cheaper!?!?!?! The Malanthrope wins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Trojans are the other huge loss. Credit: Jack Hunter. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting it straight to being much more worth considering than the regular one. Both options are now a pretty substantial firepower boost. AbusePuppy. Both Acastus variants saw a massive 100 points drop. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. That’s seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option. The one sting in the tail here is that he’s returned with the Speedwaaagh! Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. Credit: CrabStuffedMushrooms. Rob: Surprise! Pure upside is the best kind of upside. The Space Marines are the steadfast heroes of the Imperium. Credit: That Gobbo. Utterly devoted to spreading the Plague God’s hideous diseases across realspace, they are living … Codex Adeptus Mechanicus – September 16th. Let’s kick things off with some familiar faces… Whirlwind Scorpius. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and there’s really nothing else here that’s going to make up for that. Really only Stone-Crusher Carnifexes here – they can’t be taken as broods any more and went up a bit in cost when they probably didn’t need to. The Magaera and Styrix both get a boost, with their siege claws gaining a sweep attack that’s straight up better than stomping feet, being flat damage three and otherwise identical. 2018. Once again, the minute rise won’t make too much difference to Mortarion himself, but when you factor in that your infantry will cost more to field. The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. We'll just have to actually invest in anti-tank guns instead of chipping everything to death with mass gauss. While we’re going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. The laser volley cannon defaults to being a better lascannon – three shots at D3+3 damage. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover – just huge boosts all round with no cost increase. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now we’re in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. Medusas of all flavours get a more functional boost – some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when they’re well hidden. Then there’s the Greater Brass Scorpion, which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. A vindicator: cool. All of them got boosts and points drops. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. It had a good run. First up is the Martial Legacy special rule. As an added bonus, Death Guard Greater Blight Drones get the Nurgle’s Gift rule in Codex Death Guard (the 7″ aura that causes mortal wounds) and can be part of a Plague Company, at no additional cost, and their weapons gain the Plague Weapon keyword.